Exciting news, adventurers! We’ve released a brand-new update for The Mystery of Oak. We're gearing up for English voice recordings — every pre-order helps!
In the latest update, we provide insights into exploring the island paths and uncovering their secrets. Additionally, you can watch two new in-game videos.
In this update, you'll learn how we, as a team, overcame our deepest demons and hoisted the sails together.
It has been a while since we last shared an update, and we would like to sincerely apologize for that. In this update from may, we would like to inform you about some personal challenges that have led to delays in the project development. The good news: We are back on track.
The work on the game has of course progressed further and we were able to achieve a lot. At some points, however, we also had to take a significant step back and reorganize ourselves.
Rough water, wind and storm... for weeks. We can be lucky, that our boat is still intact... well, more or less. We are happy that we are attracting more and more great voice actors and supporters of different kind. Let's take a closer look what happened in the area of voice recordings recently.
We hope that you too could see a star of hope on the horizon. That you could celebrate a merry Christmas and contemplative hours with your loved ones. That you have found your very own moment of calm in a time that is overshadowed by worries and crises.
We are still in the process of dubbing the German version of the game and were able to secure the services of many new, popular high-profile speakers and advance the voice recordings.
Do you know why so many Oak Island treasure hunters have had to stop their efforts over the centuries? The reason in most cases was the depleted financial resources. Many treasure hunters have simply underestimated the technical and personal effort required coupled with the major challenges along the way.
We have accomplished many recording sessions over the past few months and more than 4,000 lines have already been recorded so far. Unfortunately finding an appointment with the voice actors was not easy due to the Corona situation. Many appointments had to be postponed. But when an appointment was found, we met here in our home recording office, which we briefly presented in the last update.
For the recording of voices/sound you usually need a recording studio with an optimally insulated sound booth to achieve the desired acoustics as well as expensive equipment – above all various microphones, plop protection and of course professional software for cutting, normalizing and editing the language files. We don’t have access to this specialized level of equipment in our office, so we focused our attention and efforts on how to find a way forward and overcome this problem.
We are working almost continuously on a chapter relating to the region's indigenous people - the Mi’kmaq Indians. We have improved the puzzles again, added closeups as well as particle effects and created countless animations. In addition to the classic movements of our game characters as well as the rivers, lakes, torches and fire pits were reanimated with greater effect.
Again some time has passed... and honestly - it seems like time is passing much faster for game developers than for other people. Anyways... many good things happened in the last weeks and months and we definitely have made good progress.
Did you know that the Mystery of Oak Island will provide an extraordinarily high number of thematically different "areas"? For example, the following short sequence from the game plays far in the past...
Even in our game "the Mystery of Oak Island", the year 2018 was marked by major events and progress. We have created dozens of game sceneries, composed new songs, finished the videos, reworked the engine, re-engined many details of the game and wrote many thousand lines of code.
We were working hard on something "really big". Indeed - a big and heavy boulder was lying in our way and it took us an incredible amount of time and concentration to move this bastard. As soon as we got this thing off the tracks, our head was free to focus on the next update. So, here it is! Finally! :)